Instructional score, audio paper

Provide an example of audio drama, something unique and specific to this essay, create a world in these 8 mins in which the essay takes place, the interviews happen here in this world of thought. 

I want to explore narration in audio based storytelling and to show people the mediums many facets

Audio drama—intimate—headphones and on demand— telling a narrative —introduce the concept. I make Chain of Being, i am involved in a community

 In talking about actual play, explain that in more depth, its often something that is hard to get. 

Exemplify this by mirroring or sampling.

No sense of 4th wall—viewing a narrative as its being constructed— role of the GM.

The Green Knight, thoughts on the sound

Today I saw The Green Knight, a psychedelic fantasy film by David Lowery. It is an adaptation of the 14th-century poem Sir Gawain and the Green Knight. It is a whirlwind of unique cuts and visuals, fantastic performances and amazing sound design and score. In it’s score, the film relies on falsetto choirs which can range from suggesting terror to exaltation. It makes use of synths and strange sounds which can perhaps only moderately accurately be called percussion. In the track One Year Hence we get these aforementioned elements, there are the classic horror strings which build up to a crescendo and then stop and bring the listener into silence, in this almost murky nothing we are left with fragments of high strings and a bassy thudding. Out of this murk comes a deep and slightly alien trilling of a synth which feels monstrous in nature. Almost as if introducing this creature a choir calls out, this is layered with a throbbing synth which we are then left alone with as another hollow monstrous sound calls out to us, with a reverb to suggest a large space. The sound of what sounds like muffled machinery trills alongside more of this throbbing. We are then brought back to the choir as the song ends. This biblical and almost supernatural feeling is prominent throughout the film, Gawain is blessed with both Christian charms and also pagan spells, the forces of nature vs the artificiality of humanities creations is a common theme throughout and it feels as if this is most obvious in this track.

Something else that stood out to me was the sound of the green knights actual movements. Though he doesn’t feature heavily in the film his presence is extremely memorable. His movements sound like rotting wood being crushed and torn apart, his footsteps are deep and thunderous. He is the embodiment of nature and so his movements suggest a size much larger than he is and a presence that extends beyond his own form.

There were stylistic choices that really stood out to me also, I think I would need to watch the film again to properly analyse it as at the time I was totally enthralled as I sat in the cinema.

Evolution/devolution

I find myself very intrigued by the process we’re taking in studio praxis. I had been wondering what a class filled with different people of differing artistic interests and backgrounds could do together and this is an interesting way to do it. As a collective we’re essentially acting as Intelligent Artificial Intelligence, behaving in the way machine learning does (taking a set of information and then learning from and developing it). It differs, though in the same way that a human mind does from a computer, a lifetime of influences and factors which help to advance the creative process.

The final products will be a amalgamations of our work and styles together all while maintaining our individuality as artists. It will definitely help me further develop my practice, using things made by others has me approach creating a piece in a unique way, taking elements and sounds that i might not normally be drawn to using. I’m very excited to see what direction everything goes

Finding meaning through erasing words

There was a very interesting exercise today in sound studies in Aural cultures, we took a page from a book and removed parts to place focus on words and phrases that relate to our work and interests for the audio paper we will be doing, I decided to take words that relate to my feelings toward audio drama. It ended up revealing itself to be a poetic jumble of words that directly and tengentially related, the last two “queer” and “perspective” were particularly interesting, an idea that formed the basis of my essay last year and something that I still think about.

I’ve been considering more about what topic to choose, I definitely want to explore other aspects of the medium, it’s quite overwhelming the amount there is to look into. I’ve been thinking about looking in to the role of narration in modern audio based storytelling. There are a myriad of forms it can take which are often chosen for a reason or are specific to a genre. One example may be the role of the Game Master in actual play podcasts, the story is guided by this person and while specific situations are set up it revolves around responding and working with the input of a player. Alternatively the role of a narrator in a classic audio drama is quite different and can take a variety of forms. I would probably find this easier to approach as narration is not specific to AD but I would still like to focus it a lot more toward audio based storytelling as theres a lot that could be said. Frustratingly, more than I could fit in to 8 minutes

Sam Auinger

Urban sounds as sound sources in Harmonic gate, creates harmonies out of the sounds of an urban environment. It’s interesting because of the complexity of a city, each day is entirely unique, in making sound and music from it you have endless new combinations. The ultimate generative track.

One piece that has me slightly mesmerised is “Requiem for Fossil Fuels, Part Five: Sanctus” the biblical-esque singing over this deep and ominous drone creates such an attention grabbing effect. I am in love with this style of singing, it has so many different connotations which may vary heavily from person to person. In listening to the rest of the piece, this juxtaposition is this surreal between the grace of a religious requiem against the rough and brutal sounds of engines and cars, it represents, to me, the clinging on to one tradition of religion and worship whilst examining the creation of a new worship of the fossil fuel, and the capitalistic connotations that has, wars have been fought over both and so the pairing perhaps is not so unusual.

The theme of the urban and of industry is fascinating to me. I am perfectly happy sitting with my zoom out in the city with the sensitivity set high and just picking out different elements, the complexity of a naturally forming soundscape represents to me the sheer size and depth to a city, I will never know everything there is to know about London, there will be secrets and things I simply haven’t come across that have evaded me in all 19 years of my life here.

Studio project ideas

I’ve been thinking about the elements that make up audio drama for me, whilst also considering what I can do that is different in the medium, what does it look like to experiment audio drama? One idea I’ve considered is inspired by a story that Milo mentioned in class where The Flaming Lips would take stems of all their music and have hangouts where different people would each play these stems on different players in their respective cars.

Something like this in an audio drama context is extremely interesting to me. What if I were to create an episode with the intention of each element (voice, action sfx, and ambience) is released as a separate element, so a listener can hear just the narration and dialogue, hearing the story in a more traditional ‘audio book’ style. A listener could also lisen to just the action sound effects, something in the style of “The Revenge” by Andrew Sachs, the story is guessed and inferred. More abstractly a listener could just hear the ambiences and scores of different settings and scenes, in a style of an ambient or mediational track. There are a few combinations of ways that a listener could experience and re-experience the story.

One way it might be slightly antithetical to the nature of audio drama is that logistically, a decent demographic of people listen to audio drama on commutes or whilst doing chores etc. this experience would require time out of someone’s day who might not have it. In that respect I feel like each element would have to be done as if they could stand on their own, you should be able to listen to each part and have a full and complete experience.

Another idea I’ve been toying with is one that comes off as slightly more theatrical but still with an intention of story telling. What you would do is have a system where you set up a line of pedals proceeding from an instrument including various synth racks etc, anything that can add to or change the sound that goes through it, each of these is controlled by an individual, in the process of doing this one would gain a knowledge of the things they can do with their element, working with as much or as little as it gives them, whilst also bulding upon the sound given to them by the previous person in the line. You then feed all of that into a mixer controlled by someone. On top of this you have 1/2 people reading out a text, this acts as a guide for the people controlling the the sound that scores the words, each person adding their own part and attempting to work with other people in the line to try and emphasise the words.

I think this project would work well live, but it could also be interesting to see it done as a series of repeated experiments, if the same text is used, it would be very curious to see how in sync and familiar with the text the participants become.

One idea that has also been something I’ve been thinking of is doing a significant episode of my audio drama in 5.1, I talk about it in depth here in a previous entry into this blog. But I will also provide a quote that gets to the heart of me feelings on the matter

In the spirit of this I’ve started to consider how I could incorporate surround mixing into Chain of Being, the season finale of the show is on the horizon and I’m thinking about how I can make it special. For a while now I’ve been thinking about how to make it different, in terms of content and actual sound design. However since the possibility of surround mixing has been introduced to me I have been theorizing another way to make it unique. When the time comes to it I think I might mix it in 5.1 and hold a live listening, not everyone has a system capable of handling 5.1 and it would make for an interesting experience to have a live version. To make it slightly more accessible I could release an encoded file for those that have such systems at home, releasing it alongside the regular episode.

I think doing an actual live listen along would be really interesting, the idea to creating live spaces for audio drama to be experienced should be done a lot more and is something I would love to try and do it myself.

Future and possible innovations of Audio Drama

As I go back in to university and find myself thinking once more in an artistic fashion and with a eye on the future as well as the present it’s got me thinking about what the next steps for audio drama are? In looking at the history for sound for film it feels like some of the major technological advances were an increase the number of speakers and how that allows for more movement and immersion in the sound. But podcasting (and more specifically audio drama) never had the communal listening kind of experience like cinema, it has always been an isolated experience, listened to on headphones on commutes or while doing something else with the most communal experience happening in fandom spaces online or, indeed, in live shows. In that way I suppose it feels similar to music, there is very little control over the method of listening outside of a live context, whilst also requiring the attention that one gives film.

So without being able to reliably and evenly progress the technology of listening I’m not really sure what the community of creators do next? How do we keep audio drama from stagnating? How do we innovate the medium without just trying to copy film? I feel like audio drama needs something to make it stand out, it needs to become more than just “tv without visuals”. I would be interested to try and deconstruct what audio drama actually is and to see how these elements could be used differently, or not at all. With this one could also go in the direction of trying to figure out what Avant-garde audio drama would sound like.

I asked some of these questions on twitter and what I took from some of them was that in the more standard way of doing things immersion feels like a direction that many expect things to go in. Creating grand and immersive soundscapes, using binaural technology and ASMR to fully plunge the listener into a world in a way that film perhaps could not. All of this works around the elements that audio drama works with, utilising the medium and leaning in to its strengths. One way I have seen this done before is with an episode of the popular audio drama podcast “Welcome to Night Vale” in the episode “All Right” in which the listener is the protagonist and the narration utilises the left and right of a pair of headphones, immersing the listener in a very unique way, in the episode you are being hunted by a creature and so you are encouraged to listen to the episode with one ear listeing to the world around you

Please, throughout today’s broadcast, keep one ear open to what is around you. Listen for what could well be stalking you. This creature is an expert at stealth, a brutal, perfect killer. Any noise you hear, no matter how slight, no matter how seemingly normal, could be the clawstep, the tip of the tentacle, the opening of the jaws of this monster. Keep one ear open, and keep one ear on my voice.

This is the kind of thing that really encapsulates what I would like to explore, what are the elements of audio drama both in terms of content but also in terms of the technology, “All Right” uses what is already there in an interesting and unique way.

The elements of audio drama production (in my experience in making Chain of Being which is in no way the standard) are three categories. I tend to split an episode into ‘Voice’, ‘Action sound effects’ and ‘ambience’. ‘Voice’ is the dialogue, the narration, the words that the listener needs to focus on in order to follow the story. ‘Action sound effects’ are the sounds of a characters movements and actions that have an effect on the world, they emphasise the words and help to generate a sense of realism and immersion, in CoB I want to have the sound effects give the sense that the events are actually happening, that at some point this could be happening long into the future (of course with certain ambiences and non-diegetic soundscapes to emphasise emotion and tone). Lastly I see the ‘ambience’ as any background sounds that help fill the world that the characters inhabit with life, they tell the story of a place it is the set dressing, it allows the listener to imagine the place that a scene takes place in, both working in tandem with the words but also suggesting things that the words do not. In one of the earlier episodes of CoB I placed faint sounds of gunshots in the ambience under everything else. Already the words suggested the planet the characters found themselves on was in great turmoil but having that quiet gunfire emphasised this but also made it more real and suggested another story happening elsewhere, someone else is living their life outside of what the listener presented and I feel like that allows for a greater sense of immersion. I suppose there is the forth element of music which I do use at times, coming from not a particularly musical background I often treat like another form of ambience, it tells the story more by emphasising emotions and in that way could be lumped in with ‘ambience’ something I’m sure my more musical peers would pale at.

So what then can we do with each of these elements? The short answer is I’m not sure yet, experimentation is the way to go: removing or emphasising elements, looking at my writing now I see that everything seems to form itself around the words, the sounds aren’t fully treated equally, there is certainly a hierarchy, what happens when you level the playing field or invert it entirely? When talking about this with Milo he suggested that this may become something I will be exploring for this year, and the next and possibly beyond, and I can’t describe how excited that makes me. I will be thinking about this for a while and I cannot wait.

3 podcasts treated like audio papers

One of the Podcasts I listened to was signifying something, hosted by Steve Flato, in the episode I sampled he talked to Sarah Hennies who premiered a piece called “Pressure” which consisted of a high hat struck repeatedly. It was made in a way to emulate the therapeutic repetition that Sarah had experienced. They also talked about the reframing of seeking what you want to do into finding out what you are drawn to and how that helped Sarahs work develop. 

In terms of measuring it against the Audio Paper manifesto and viewing it though that particular lens, it met a few of the points of the manifesto. It definitely afforded performative aesthetics as it presented a piece of Sarahs in it’s entirety and was framed in a way as to suggest a group activity of listening, having it be the centre piece from which the conversation develops. The episode individually didn’t particularly assemble a range of voices per se didn’t particularly feel like it existed as a part of a larger ecology. I think perhaps the criteria would be better met if one were to view the podcast as a whole. 

The interview format as a whole is interesting to me, it creates a diversity of thought that allows for conversation which in turn generates new thoughts both in the participants and in the listener. I also really appreciated the simplicity with not a huge deal of noticeable editing or segments, which really allowed for focus on the content over anything.

 The Conversational tone is pretty characteristic of podcasting in general and doesn’t feel like it super matched up with, at the very least, what my perception of an Audio Paper is or should be.

Fourth Man, Raw Data

I have recently been introducing to the method of importing the raw data of various non-sound files and having a daw interpret it as sound, on larger files it usually turns to static however occasionally you end up with some really curious results, visually as well the waveforms are quite unique. It feels very exciting to be able to listen to a representation of something normally not heard, it leans into my fascination with hearing beyond the usual spectrum of listening and I feel could work well as samples in a song or if properly modulated sound effects for my audio drama

Fourth Man, Synthetic footsteps

In order to have a greater sense of the personal in my piece and at the behest of my teachers i decided to try and not use pre recorded snow footstep sounds in my piece, one approach I decided to try out was to tailor a synth to try and get it sound like footsteps in snow and play a pattern that could replace it, I felt it would lend itself to this sense of hyperreality I’ve been angling towards. I’ve had trouble with trying to make synths sound natural before, but given the wide possibility of uses for Vital I felt it would be up to the task.

My first steps were to use the footsteps i already had as a base for the pattern by converting them to midi which didn’t really come off very well but did give me a decent starting point to draw my own pattern. In the actual synth itself I used this same sound effect as a wave table to form the main ‘meat’ of the synth, I wanted something punch and crunchy and so messed with distortion and the envelopes, adding a few more oscillators until I got something i was sort of happy with, I also added a bit of random modulation to each of the oscillators and lowpass filters in order or get some variation with each ‘step’

I also added a bit of convolution reverb, using the same sound effect again as a source, it was an interesting effect and something I’d like to take a longer look at as it felt more appropriate with something else. Overall it was the most organic thing I’d made with a synth, lending more to Vital’s versatility than anything, I think for the final piece I’ll take out the footsteps all together, in its current state it’s messy and needs reducing, but doing this kind of experiment was invaluable

Vital layout and the MIDI pattern

the footsteps