Collaboration, First in person team meeting

I met with the team for the first time on Friday and got some good notes down. It was very useful to get an actual look at the game instead of working off conceptual slideshows and sketches. In taking an actual look at the scene I’m doing the sound for, there is a lot more sound needed than was put in the sound document. I have, now, a list of sounds I need to put together that will begin to work through, the musical/score elements are something I will need to work most on as I am not a musician and so it will require a lot of trial and error.

Overall I’m not massively worried about the sound effects, the most challenging sounds will be the sounds of the northern lights and the portals, everything else will be Foley and layered field recordings. I think I’ll do the action sfx and foley first and finish with the atmos as that is what I’m most comfortable with and so will most likely need the least attention.

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